Difference between revisions of "Battleground Equipment Shop"

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! Items !! Cost in Bravery Badge !! Effects
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! Item !! [[File:Battleground war badge.jpeg|frameless|none]]Cost in Bravery Badge !! Effect
 
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| Elite Shooter Suit || 180 || Max HP +150, MDEF +2
 
| Elite Shooter Suit || 180 || Max HP +150, MDEF +2

Revision as of 05:31, 19 March 2019

BG equipment shop.jpg
Item
Battleground war badge.jpeg
Cost in Bravery Badge
Effect
Elite Shooter Suit 180 Max HP +150, MDEF +2

Reduces damage taken from Demi-Human by 2%

[+Battle Boots and Sheriff's Manteau]

DEX +3, Max HP +12%

Reduce damage taken from long range physical attacks by 10%

Reduces cast delay by 25%

Increases damage taken from all non-Demi-Human by 300%

Class: Armor

Jobs: Gunslinger

Elite Archer Suit 180 Max HP +150, MDEF +2

Reduces damage taken from Demi-Human by 2%

[+Combat Boots and Commander's Manteau]

DEX +3, Max HP +12%

Reduce damage taken from long range physical attacks by 10%

Reduces cast delay by 25%

Increases damage taken from all non-Demi-Human by 300%

Class: Armor

Jobs: Archer

Medic's Robe 180 Max HP +150, MDEF +2

Reduces damage taken from Demi-Human by 2%

[+Combat Boots and Commander's Manteau]

INT +3, Max HP +12%

Reduces Holy Light variable cast time by 50%

Increases damage taken from all non-Demi-Human by 300%

Increases Healing skills by 6%

Adds a chance of enchanting armor with Ghost property when wearer receive Physical damage

Class: Armor

Jobs: Acolyte

Warlock's Battle Robe 180 Max HP +150, MDEF +2

Reduces damage taken from Demi-Human by 2%

[+Combat Boots and Commander's Manteau]

INT +3, Max HP +12%

Increases resistance to Stun by 20%

Increases damage taken from all non-Demi-Human by 300%

Adds a chance of enchanting armor with Ghost property when wearer receive Physical damage

Class: Armor

Jobs: Mage and Soul Linker

Assassin Robe 180 Max HP +150, MDEF +2

Reduces damage taken from Demi-Human by 2%

[+Battle Greaves and Captain's Manteau]

AGI +3, Max HP +12%, CRIT +5

Reduces after attack delay by 5%

Increases damage taken from all non-Demi-Human by 300%

Adds a chance of restoring 3,000 HP per second for 10 seconds when wearer receive physical attacks

Class: Armor

Jobs: Thief and Ninja

Elite Engineer Armor 180 Max HP +150, MDEF +2

Reduces damage taken from Demi-Human by 2%

Indestructible

[+Combat Greaves and Captain's Manteau]

STR +3, Max HP +12%

Increases Mammonite damage by 20%

Increases restoration gained from Heal and Potion Pitcher by 10%

Increases damage taken from all non-Demi-Human by 300%

Class: Armor

Jobs: Merchant

Assaulter Plate 180 Max HP +150, MDEF +2

Reduces damage taken from Demi-Human by 2%

[+Battle Greaves and Captain's Manteau]

VIT +3, Max HP +12%

Increases damage taken from all non-Demi-Human by 300%

Increases restoration gained from Heal and recovery items by 10%

Adds a chance of restoring 6,000 HP per second for 10 seconds when wearer receive physical attacks

Class: Armor

Jobs: Swordman, Merchant, Taekwon Boy/Girl and Star Gladiator

Captain's Manteau 200 Max HP +50, MDEF +1

Reduces damage taken from Demi-Human by 1%

Class: Garment

Jobs: Swordman, Merchant, Thief, Ninja, Taekwon Boy/Girl and Star Gladiator

Commander's Manteau 200 Max HP +50, MDEF +1

Reduces damage taken from Demi-Human by 1%

Class: Garment

Jobs: Mage, Acolyte, Archer and Soul Linker

Sheriff's Manteau 200 Max HP +50, MDEF +1

Reduces damage taken from Demi-Human by 1%

Class: Garment

Jobs: Gunslinger

Battle Greaves 200 Max HP +100, MDEF +1

Reduces damage taken from Demi-Human by 1%

Class: Footgear

Jobs: Swordman, Merchant, Thief, Ninja, Taekwon Boy/Girl and Star Gladiator

Combat Boots 200 Max HP +100, MDEF +1

Reduces damage taken from Demi-Human by 1%

Class: Footgear

Jobs: Mage, Acolyte, Archer and Soul Linker

Black Leather Boots 200 AGI +1

Refine Level +9: AGI +2

[+Rider Insignia]

FLEE +10

Class: Footgear

Jobs: All transcendent classes except Novice

Battle Boots 200 Max HP +100, MDEF +1

Reduces damage taken from Demi-Human by 1%

Class: Footgear

Jobs: Gunslinger

Valkyrie Manteau 200 [Mage, Archer, Acolyte Class]

Perfect Dodge + 5

Increases Perfect Dodge by (upgrade level*2).

[Swordman, Merchant, Thief Class]

Reflect 5% melee damage back to enemies.

Increases percentage reflect damage by (upgrade level*2).

[Valkyrie Helm & Valkyrie's Armor & Valkyrie's Manteau & Valkyrie's Shoes Equip Set]

All stats +1

Indestructible

Class: Garment

Jobs: All transcendent classes except Novice

Valkyrie Shoes 200 [Mage, Archer, Acolyte Class]

Maximum HP + 5 * Base Level

[Swordman, Merchant, Thief Class]

Maximum SP + 2 * Job Level

[Valkyrie Helm & Valkyrie's Armor & Valkyrie's Manteau & Valkyrie's Shoes Equip Set]

All stats +1

Indestructible

Class: Footgear

Jobs: All transcendent classes except Novice

Valkyrie Armor 200 [Mage, Archer, Acolyte Class]

Increase resistance to Silence status by 50%.

[Swordman, Merchant, Thief Class]

Increase resistance to Stun status by 50%.

[Valkyrie Helm & Valkyrie's Armor & Valkyrie's Manteau & Valkyrie's Shoes Equip Set]

All stats +1

Indestructible

Class: Armor

Jobs: All transcendent classes except Novice

Magic Bible Vol.1 250 INT +2, MDEF +3

Adds a chance of inflicting Stun status on attacker when wearer receive physical damage

Class: Shield

Jobs: Transcendent Mage and Soul Linker

Valkyrie Shield 250 Reduces damage taken from Water, Fire, Shadow and Undead Property by 20%, MDEF +5

[+ Odin's Blessing & Frigg's Circlet]

Additional DEF + 2 and MDEF + 5

All upgrade levels of the Shield and Circlet adds to MDEF instead of DEF.

[Long Horn, Valkyrja's Shield Equip Set]

Class: Shield

Jobs: All except Novice

Glorious Muffler 450 Max HP +5%

Reduces damage taken from Demi-Human monsters by 5%

Class: Garment

Jobs: All except Novice

Glorious Shoes 450 Max HP +10%

Reduces damage taken from Demi-Human monsters by 4%

Chance to auto casting Level Increase Agi on user when wearer receive Physical damage

Class: Footgear

Jobs: All except Novice

Glorious Suit 450 Max HP +20%

Reduces damage taken from Demi-Human monsters by 7%

[+Glorious Shoes and Glorious Muffler]

ATK and MATK +5%

Increases restoration gained from Heal, Potion Pitcher and Sanctuary by 3%

Immune to Frozen

Class: Armor

Jobs: All except Novice

Neo Valkyrie Shield 550 MaxHP + 5%

Reduces damage taken from Demi-Human monsters by 30%

Reduces damage taken from Fire and Water element attack by 20%

Class: Shield

Jobs: All except Novice

Medal of Honor 550 Max HP +500, Max SP +50, ATK and MATK +5%, HIT +10

Has a low chance of inflicting Stun when attacking an enemy with melee attacks

Class: Accessory

Jobs: Swordman and Star Gladiator

Medal of Honor 550 Max HP +300, Max SP +80, ATK and MATK +5%, FLEE +10

Has a low chance of inflicting Poison when attacking an enemy with melee attacks

Class: Accessory

Jobs: Thief and Ninja

Medal of Honor 550 Max HP +600, ATK and MATK +5%, MDEF +6

Has a low chance of inflicting Silence when attacking an enemy with melee attacks

Class: Accessory

Jobs: Acolyte

Medal of Honor 550 Max HP +600, ATK and MATK +5%, MDEF +6

Has a low chance of inflicting Stone Curse when attacking an enemy with melee attacks

Class: Accessory

Jobs: Mage and Soul Linker

Medal of Honor 550 Max HP +300, Max SP +80, ATK and MATK +5%, CRIT +10

Has a low chance of inflicting Blind when attacking an enemy with melee attacks

Class: Accessory

Jobs: Archer

Medal of Honor 550 Max HP +500, Max SP +50, ATK and MATK +5%, Reduces after attack delay by 10%

Has a low chance of inflicting Curse when attacking an enemy with melee attacks

Class: Accessory

Jobs: Merchant

Brisingamen 550 STR +6, AGI +6, VIT +6, INT +10, LUK +10, MDEF +5

Increases Healing skills by 6% Has a low chance of inflicting Blind when attacking an enemy with melee attacks

Class: Accessory

Jobs: All classes

Sheriff Badge 550 Max HP +300, Max SP +80, ATK and MATK +5%, CRIT +10

Has a low chance of inflicting Blind when attacking an enemy with melee attacks

Class: Accessory

Jobs: Gunslinger

Megingjard 800 STR +40, MDEF +7

Class: Accessory

Jobs: All classes

Megingjard Intelligence 800 INT +40

Class: Accessory

Jobs: All classes

Megingjard Dexterity 800 DEX +40

Class: Accessory

Jobs: All classes

Megingjard Agility 800 AGI +40

Class: Accessory

Jobs: All classes

Megingjard Vitality 800 VIT +40

Class: Accessory

Jobs: All classes

Megingjard Luk 800 LUK +40

Class: Accessory

Jobs: All classes

Summer Suit 800 Increases walking speed by 50%

Cannot attack while armor is ON

When equipped, character will change clothing into Summer Bathing suit

Account Bound

Class: Armor

Jobs: All classes

Glorious Ring 1,200 Max HP +300, Reduces after attack delay by 5%

Reduces damage taken from Water, Wind, Earth and Fire element attack by 10%

Reduces variable casting time by 3%

Increases effectiveness of Healing skills by 5%

[+Medal of Honor]

ATK and MATK +5%

Additional increases effectiveness of Healing skills by 5%

Class: Accessory

Jobs: All classes

Gem of Arts 600 Enables LV1 Graffiti and LV1 Erases

Class: Gem of Power

Compound on: Accessory

Gem of Endurance 900 Enables LV3 Endure

Class: Gem of Power

Compound on: Accessory

Gem of Carting 900 Enables LV10 Pushcart and LV1 Change Cart

Class: Gem of Power

Compound on: Accessory

Gem of Overcharge 900 Enables LV10 Overcharge

Class: Gem of Power

Compound on: Accessory

Gem of Discount 900 Enables LV10 Discount

Class: Gem of Power

Compound on: Accessory

Gem of Retail 1,300 Enables LV10 Vending skill (cart required)

Class: Gem of Power

Compound on: Accessory

Gem of Accuracy 1,200 HIT +25

Class: Gem of Power

Compound on: Accessory

Gem of Evasion 1,200 Flee +25

Class: Gem of Power

Compound on: Accessory

Gem of Mastery 1,400 CRIT +10

Class: Gem of Power

Compound on: Accessory

Gem of Boss 1,400 Increases damage against Boss type monsters by 10%

Class: Gem of Power

Compound on: Accessory