Difference between revisions of "Sura Frontline Distraction"

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(Created page with "'''Note:'''<br> 1 - This guide focuses on Sura's build and strategy in frontlining against enemy team and distracting them<br> 2 - This is generally a support role for your te...")
 
 
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2 - This is generally a support role for your team with the main objectives to:<br>
 
2 - This is generally a support role for your team with the main objectives to:<br>
 
a) Be the front line tank (steel body first, if dispelled, quickly re-activate), let enemies target you first and allow your team to fight back<br>
 
a) Be the front line tank (steel body first, if dispelled, quickly re-activate), let enemies target you first and allow your team to fight back<br>
b) Snap (body relocation) into back-line enemies and inflict Sleep / Stone Curse / Curse statuses (via Corruption root card) when they attack you or if you auto-attack them
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b) Snap (body relocation) into back-line enemies and inflict Sleep / Stone Curse / Curse status (via Corruption root card) when they attack you or if you auto-attack them<br>
 
c) Snap around emperium or stones and make enemies CHASE YOU
 
c) Snap around emperium or stones and make enemies CHASE YOU
  
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'''Weapon:'''<br>
 
'''Weapon:'''<br>
Spike (Reduces defense by 2/3)
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Spike (Reduces defense by 2/3) [can be socket-enchanted to have 2 card slots at Payon 236 199]
 
* Card: Corruption Root (Inflict stone-curse / sleep / curse to all targets within 5x5 cells when dealing melee physical attacks)
 
* Card: Corruption Root (Inflict stone-curse / sleep / curse to all targets within 5x5 cells when dealing melee physical attacks)
 
* Card: MasterSmith (10% chance to break weapon, 7% chance to break armor when dealing physical attacks)
 
* Card: MasterSmith (10% chance to break weapon, 7% chance to break armor when dealing physical attacks)
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Remember to get FCP!<br>
Don't forget to pneuma / decrease agi / snap / blade stop! And always, finger away!<br>
 

Latest revision as of 21:42, 18 April 2020

Note:
1 - This guide focuses on Sura's build and strategy in frontlining against enemy team and distracting them
2 - This is generally a support role for your team with the main objectives to:
a) Be the front line tank (steel body first, if dispelled, quickly re-activate), let enemies target you first and allow your team to fight back
b) Snap (body relocation) into back-line enemies and inflict Sleep / Stone Curse / Curse status (via Corruption root card) when they attack you or if you auto-attack them
c) Snap around emperium or stones and make enemies CHASE YOU


Stats:
Str: 150-200 (to carry potions/scrolls/usables/etc)
Agi: 150-200 (enough to get to 195 ASPD while being decreased agi)
Vit: 200-275 (enough to get balance def of 45 while wearing spike)
Int: 350 int to trigger Amon Ra's Kyrie Eleison
Dex: 150 (for instant cast)
Luk: Remaining points


Equipments


Top:
Marshmallow Cap or similar effect (35% Demi-human Resist)

  • Card: Glorified Orc hero (5% long range damage reduction, stun resist)
  • Note: Can alternate with stone-curse headgears like War Helm of Darkness (15% chance to stone-curse when attacked, 30% demi-human resist)


Mid:
Azure Wings or similar effect (+15% hp, 25% reduction after-skill delay)

  • Card: Addax card (+15% hp, 15% reduction after-skill delay, +4 str)
  • Card: Gemini-S58 (50% resist stone-curse / sleep if vit is 80+)


Low:
Valkyrie Eyes or similar effect (+15% hp, freeze immune, 5% chance of freezing enemy when attacked)

  • Card: Addax card (+15% hp, 15% reduction after-skill delay, +4 str)
  • Card: Gemini-S58 (50% resist stone-curse / sleep if vit is 80+)


Armor:
+8-10 Juggernaut Armor (+150% hp)

  • Card: No slot


Weapon:
Spike (Reduces defense by 2/3) [can be socket-enchanted to have 2 card slots at Payon 236 199]

  • Card: Corruption Root (Inflict stone-curse / sleep / curse to all targets within 5x5 cells when dealing melee physical attacks)
  • Card: MasterSmith (10% chance to break weapon, 7% chance to break armor when dealing physical attacks)


Shield:
+8-10 Valkyrja's Shield (20% reduction Fire/Water/Shadow/Undead elemental damage)

  • Card: Hades (30% reduction demi-human damage, 10% reduction neutral damage, if +8-10: REFLECT 10% physical damage received)
  • Note: Hades' reflect can trigger corruption root & mastersmith card effects. Expensive card, otherwise +8-10 Keeper's Shield + Thara Frog Card is okay too.


Garment:
Asprika (30% reduction all elemental damage)

  • Card: No slot


Shoes:
Sleipnir (20% hp/sp, mdef +10, sp recovery +15%)

  • Card: Amon Ra (+5 all stats, chance to autocast lvl 10 Kyrie Eleison - chance increases if 350+ int)
  • Note: Sleipnir can be enchanted to an additional 3% hp at kami_inn

Howling Wind (60% movement speed, +10% hp, endure effect, 5% chance to trigger lvl 3 Lord of Vermillion when attacked - an additional blind status)

  • Card: Amon Ra (+5 all stats, chance to autocast lvl 10 Kyrie Eleison - chance increases if 350+ int)


Accessories:
Copper Rosary (+5% hp, +10 vit, 5% reduction after-skill delay)

  • Card: Judicious Eremes (5% reduction long-range damage, pd +10)

Copper Rosary (+5% hp, +10 vit, 5% reduction after-skill delay)

  • Card: Judicious Eremes (5% reduction long-range damage, pd +10)


Usables: Make sure to keep in your inventory

  • Yggdrasil Berries
  • Panacea
  • Box of Sunlight
  • Undead Scroll
  • Holy Scroll
  • Fire/Water/Wind/Earth Resist potions
  • Ghostring / Tao Gunka Scrolls


Remember to get FCP!